[OOM] Nabudis is the Worst Place.
Aug. 4th, 2013 10:47 pmReport NN(T1)2, Lieutenant Sherral Maduin, 4/8/704OV.
First Day Post-Midlight Shard Activation.
While the blast emanating from the Midlight Shard devastated everything as far as the eye can see, knocking airships out of the sky and turning the Nabreus Lake to fog, myself and twelve others including His Honour Judge Magister Zecht survived, safe within Zecht's Paling, reinforced by what few competent mages we have within our team.
When the blast cleared, it left the Midlight Shard but a chunk of stone, drained of magic. It is difficult for me to believe that this is Deifacted Nethicite, a relic of the Dynast-King. It is small enough to fit into my hand, and it is unremarkable to look at.
Nabudis is wrapped in a storm of Mist now, making exit via teleport crystal impossible, and permitting no airship to enter the boundaries of the city. If we are to leave the city, we must travel to the Nabreus Bridge and cross into the Salikawood, and then continue onwards to the Phon Coast.
We set off as soon as possible, taking only as long as we needed to patch our wounds. Everyone is shaken. People are talking as little as possible. I've seen Lieutenant Snuffles trembling as he stares out at the city. I have been doing my best not to think about it. Major Ragnar pushes us on at a harsh pace. He doesn't show it, but no doubt he is struck by the enormity of the destruction we have been complicit in.
When we passed through the hallways of the palace, we found few bodies. Even those we had felled before seemed to have vanished. Snuffles' theory is that it is an effect of the Shard, that they have been turned to ash in the blast.
As I write this, we have made camp at the Southern Gatehouse. The gate mechanism is damaged, and it will take a few hours to repair it. There is food and medical supplies here, and we will need it to make the trip to the Phon Coast.
We number thirteen in total, currently.
Report NN(T1)3, Lieutenant Sherral Maduin, 5/8/704OV.
Second Day Post-Midlight Shard Activation.
The dead were not blown away by the nethicite's blast. Early in the morning, I was awaken by our sentry panicking. A horde of the dead, their bones and flesh animated by the Mist like puppets, approached us, with swords ready and what little intelligence the Mist had imbued them with bent on harm. Some were of Nabudis. Too many were of Archadia, and when it came time to fell them, the men hesitated.
The creatures swarmed us in great number, but they were slow, clumsy, poor in their swordwork and lacking strategy. We could not stop them, but we held them at bay long enough for the gate to be opened. We fled, and sealed it behind us. They now scale the wall, but it will take them time. Of greater concern are whatever dead now wander the city outside the palace.
Our casualties numbered three, all infantrymen who were surrounded by great mobs of the dead, and torn apart before they could be reached. There is no time to send them to Faram, but even if there were, there is not enough of them left to send to him. We can but hope he takes mercy on them and permits them new forms in his hall.
It was a full day of marching until we realised that the Mist had done more than seep into the dead. Swirling everywhere as it had, it had soaked into the food we had eaten. Four soldiers sickened as evening approached, including both Major Ragnar and Lieutenant Snuffles. First they began to feel nauseous and dizzy, and we thought it merely exhaustion, and then they began to bleed from their noses and mouths.
Some are sickening quicker than others, with Snuffles bearing the worst of it, and most of us do not seem ill at all. We made camp when they could go on no more, but Snuffles will not sleep. He complains of somebody following us, but when pressed on who it is, he cannot say.
I kept a weather eye out during my sentry duty, but could see nobody, not even the shambling dead.
Our numbers currently stand at ten.
Report NN(T1)4, Lieutenant Sherral Maduin, 6/8/704OV.
Third Day Post-Midlight Shard Activation.
Captain Doreun died in the night. His condition worsened rapidly, his fever burning, weeping and spitting blood, and he could not swallow even water. By dawn he was dead, and we sent him to Faram as best we could. He was twenty-three years old, with a wife in Archadia and a daughter.
We march on, in spite of our sick team members. Snuffles presents a problem. He wanders away often from the group, murmuring of people in the Mist. When I caught up to him at midday, he said that he saw Ravanna, Goddess of War, hooded in silver, watching him.
I asked him about the being he believes is following us. He reiterated his belief in it, and it is not just him, either: Major Ragnar and our other sickening soldier profess to have heard or seen from afar a woman pursuing us, but I cannot see her no matter how hard I looked. I broached the issue with Zecht, and he said it was a symptom of the Mist sickness.
Snuffles is quickening sicker than the others. When we made camp, he would not even drink water without throwing it up again shortly afterwards, and he revealed to me a discolouration on his arm, like a frog-white rash. Two more have also begun to sicken, coming down with nausea and dizziness.
A small boon came in the form of a radio signal. It was hazy, but we gleaned that there is a downed Archadian airship a half day's walk from us, with uncontaminated food and medical supplies. It will delay us to go, but if there are other survivors we cannot leave them to die in this necrohol.
Zecht, myself and another healthy soldier seized what little sleep we could and set off towards them.
Our number currently stands at eight.
First Day Post-Midlight Shard Activation.
While the blast emanating from the Midlight Shard devastated everything as far as the eye can see, knocking airships out of the sky and turning the Nabreus Lake to fog, myself and twelve others including His Honour Judge Magister Zecht survived, safe within Zecht's Paling, reinforced by what few competent mages we have within our team.
When the blast cleared, it left the Midlight Shard but a chunk of stone, drained of magic. It is difficult for me to believe that this is Deifacted Nethicite, a relic of the Dynast-King. It is small enough to fit into my hand, and it is unremarkable to look at.
Nabudis is wrapped in a storm of Mist now, making exit via teleport crystal impossible, and permitting no airship to enter the boundaries of the city. If we are to leave the city, we must travel to the Nabreus Bridge and cross into the Salikawood, and then continue onwards to the Phon Coast.
We set off as soon as possible, taking only as long as we needed to patch our wounds. Everyone is shaken. People are talking as little as possible. I've seen Lieutenant Snuffles trembling as he stares out at the city. I have been doing my best not to think about it. Major Ragnar pushes us on at a harsh pace. He doesn't show it, but no doubt he is struck by the enormity of the destruction we have been complicit in.
When we passed through the hallways of the palace, we found few bodies. Even those we had felled before seemed to have vanished. Snuffles' theory is that it is an effect of the Shard, that they have been turned to ash in the blast.
As I write this, we have made camp at the Southern Gatehouse. The gate mechanism is damaged, and it will take a few hours to repair it. There is food and medical supplies here, and we will need it to make the trip to the Phon Coast.
We number thirteen in total, currently.
Report NN(T1)3, Lieutenant Sherral Maduin, 5/8/704OV.
Second Day Post-Midlight Shard Activation.
The dead were not blown away by the nethicite's blast. Early in the morning, I was awaken by our sentry panicking. A horde of the dead, their bones and flesh animated by the Mist like puppets, approached us, with swords ready and what little intelligence the Mist had imbued them with bent on harm. Some were of Nabudis. Too many were of Archadia, and when it came time to fell them, the men hesitated.
The creatures swarmed us in great number, but they were slow, clumsy, poor in their swordwork and lacking strategy. We could not stop them, but we held them at bay long enough for the gate to be opened. We fled, and sealed it behind us. They now scale the wall, but it will take them time. Of greater concern are whatever dead now wander the city outside the palace.
Our casualties numbered three, all infantrymen who were surrounded by great mobs of the dead, and torn apart before they could be reached. There is no time to send them to Faram, but even if there were, there is not enough of them left to send to him. We can but hope he takes mercy on them and permits them new forms in his hall.
It was a full day of marching until we realised that the Mist had done more than seep into the dead. Swirling everywhere as it had, it had soaked into the food we had eaten. Four soldiers sickened as evening approached, including both Major Ragnar and Lieutenant Snuffles. First they began to feel nauseous and dizzy, and we thought it merely exhaustion, and then they began to bleed from their noses and mouths.
Some are sickening quicker than others, with Snuffles bearing the worst of it, and most of us do not seem ill at all. We made camp when they could go on no more, but Snuffles will not sleep. He complains of somebody following us, but when pressed on who it is, he cannot say.
I kept a weather eye out during my sentry duty, but could see nobody, not even the shambling dead.
Our numbers currently stand at ten.
Report NN(T1)4, Lieutenant Sherral Maduin, 6/8/704OV.
Third Day Post-Midlight Shard Activation.
Captain Doreun died in the night. His condition worsened rapidly, his fever burning, weeping and spitting blood, and he could not swallow even water. By dawn he was dead, and we sent him to Faram as best we could. He was twenty-three years old, with a wife in Archadia and a daughter.
We march on, in spite of our sick team members. Snuffles presents a problem. He wanders away often from the group, murmuring of people in the Mist. When I caught up to him at midday, he said that he saw Ravanna, Goddess of War, hooded in silver, watching him.
I asked him about the being he believes is following us. He reiterated his belief in it, and it is not just him, either: Major Ragnar and our other sickening soldier profess to have heard or seen from afar a woman pursuing us, but I cannot see her no matter how hard I looked. I broached the issue with Zecht, and he said it was a symptom of the Mist sickness.
Snuffles is quickening sicker than the others. When we made camp, he would not even drink water without throwing it up again shortly afterwards, and he revealed to me a discolouration on his arm, like a frog-white rash. Two more have also begun to sicken, coming down with nausea and dizziness.
A small boon came in the form of a radio signal. It was hazy, but we gleaned that there is a downed Archadian airship a half day's walk from us, with uncontaminated food and medical supplies. It will delay us to go, but if there are other survivors we cannot leave them to die in this necrohol.
Zecht, myself and another healthy soldier seized what little sleep we could and set off towards them.
Our number currently stands at eight.