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Sherral nudges Jay awake carefully as they arrive, landing at a small set of docks built into the northern end of Rabanastre's west wall.

"We're here," he murmurs, before pushing off and ushering the men and chocobos out of the ship. "Get a meal and some sleep. I want you ready for a debrief at eight-hundred hours." To several of the wall's soldiers: "Get these chocobos fed and stabled, and kindly inform Lieutenant Illan that I want the garrison's reports for the time I was away on my desk by six-hundred hours."

"Sir," they say quickly, pressing their fists to their chest in a salute, before hurrying away to their tasks.

Sherral heads back towards Jay, undoing the clasps on his helmet and pulling it off with a grimace. "I feel like I've sand everywhere."
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As soon as they emerge from the caverns - and there's a collective sense of relief when they do - Sherral leads the group onto a cliff just above the caverns.

It gives, among other things, a good view of the Sandsea, especially how very literal that term is: Whether naturally or by magic, the sand of this desert is like water, flowing and shifting and visibly not solid enough to step on. But it's scattered with islands and pathways of rock and clay, with plants and rough scrub growing on them here and there.

Also notable is how the Sandsea seems to be dotted with abandoned oil rigs - vast black metal with raised paths connecting them to each other and to the rocky islands.

Once they're up onto the cliffs, the soldiers set about setting up camp, with a group of four heading to the pack chocobos and assembling a device that looks rather like a large, ornate basin of water with a greenish crystal floating above it.
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The second day and night were busy, but uneventful. With relatively few monsters in their path, Sherral pushed them to make up as much time as possible, and by the time night came, most just wanted to sleep as quickly as possible.

The third day has been slower, and as afternoon starts to turn towards early evening, the air begins to take on a new quality. It's cooler now, heavier, and there's an odd smell on it.

The source quickly becomes obvious as they draw near a sheer cliff face with a cave leading into it. A wooden sign has been stuck into the clay in front of the cave, with a hastily painted red skull on it. There's a star marked on the skull's forehead in black.

"Just our luck," someone murmurs.

"Bandits again," Sherral grumbles to Jay. "Brave of them to take up residence in the Zertinan Caverns, but we have to pass this way if we've any hope of getting to the Leviathan before somebody else picks it apart."
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The camp - a small collection of tents atop a rocky hill with a good view of the surrounding area - is surprisingly quick to set up. Everyone moves very efficiently, erecting tents, tethering chocobos, setting up sentry posts. A few reddish crystals are placed around the camp, generating heat comparable to fires without the light.

Sherral's tent, slightly larger than the others, no doubt to accommodate numerous maps, is towards the centre of the camp. Once the camp is set up, Sherral inspects it, and then gives the nod to the expedition's second in command and heads into his tent.
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The first hour or so out on the Westersand - an area more rock and clay than sand, but covered in a heavy layer of stuff nonetheless - is relatively uneventful. A few cactus-like creatures skitter across their path. Once or twice, something that looks like a burlap sack with a large, grinning tomato for a head gets too close and is shot down by an archer.

Sherral brings his chocobo alongside Jay's after a while, glancing over at him. "Are you dealing with the heat all right?"
fluffiest_archadian: (Default)
Sherral eases the door open onto a small office, currently drowning in maps and books. It's not the brightest and chirpiest affairs: The walls are brownish grey stone, there are no windows, and the only light seems to come from chunks of yellow crystal attached to the walls.

"Sorry, the barracks aren't the most exciting place, and my office least of all," Sherral says wryly to Jay. "I can get someone to show you around before we set off, if you like."
fluffiest_archadian: (Default)
The news of the escape from Nalbina Fortress has not been out long before Judge Magister's Gabranth men are combing Rabanastre. Houses and businesses are entered, many more than once. Even the barracks are searched.

But Gabranth does have some restraint.

A Judge Third Class under his command breaks a window of a shop owned by an elderly bangaa – the bangaa protests, and the Judge throws him to the ground and delivers a punch that makes his nose bleed.

Before long, the Judge Magister is there himself, exuding quiet fury. On the spot, he strips the offending judge of rank, commission, and honour, and leaves him as a disgraced civilian in the back streets of a foreign city. The bangaa is paid in full for repairs.

They find no trace of the fugitive, but Sherral notes the tension in the frames of Gabranth's men. This is important. They must find this fugitive, who was held in Nalbina and seems to be of special importance to Gabranth.

---


“I'm Basch fon Ronsenburg!”

Some of the soldiers have acquired Memstones holding recordings of the strange prank. A boy, younger than Sherral, of Dalmascan origin, hollering in the streets of Bhujerba that he is the traitor who slew Dalmasca's king, and who was subsequently executed by Marquis Ondore of Bhujerba.

The recording is absurd. Captain Basch fon Ronsenburg had been a man in his thirties at the time of his treason. This boy could not be older than seventeen.

”Don't believe Ondore's lies!”

Judging by the way his men snicker over it, they've noticed the same thing. There are a few who have another Memstone, of a Bhujerban woman tutting.

”It just shows how cruel the youth of Bhujerba are becoming these days. Barely two years has passed since the Marquis lost both his brother-in-law and his niece, and here is some teenage boy hollering about it, bringing up bad memories, trying to bring our Marquis in disrepute. He needs to learn some respect.



And put on a shirt.”


---


The new recruits arrive. On their first night, Sherral takes them out to the Westersand. It is freezing. One by one, he examines each of their armours. Two of them are wearing their armour correctly. For the rest, he cheerfully remarks that if they cannot wear their armour correctly, then they won't wear it at all.

They perform the rest of the training exercises in their skivvies, in the freezing cold, with sand getting everywhere. The next day, he has them clean out of the chocobo stables in the same skivvies. That evening, when he calls them for training again, all but four are wearing their armour correctly.

He re-trains them as he was trained. They eat when he tells them. Drink when he tells them. Wash when he tells them.

At the beginning of the week, they are sneering and swaggering.

By the end, they recognise his authority.

---


The garrison is abuzz. Judge Magister Ghis has been injured. Someone has injured a Judge Magister.

Worse still, they did so on the Leviathan, his own flagship. For a group of fugitives to escape a Judge Magister on his own flagship is inconceivable. It is an insult to the Empire.

Sherral reads the missive with a frown. There are now two high priority fugitives they must look out for. A man, tall and muscular, with blond hair and a scar on his forehead; and a woman, average height, with pale blond hair. Neither are identified by name.

There is something suspicious going on.

---


Her name is Jules. She is a street ear.

Sherral folds his arms and settles on a bench in Nalbina Fortress while she gives him the pitch about any information found.

“Listen, prettyshins,” she says, and Sherral glances at his shins, “you're adorable like a bloody puppy, so I'll give you this for nothin' – the rumour going around is that this fugitive? Amalia. Insurgent leader.”

“Unlikely,” Sherral says quickly. “They would've executed her on the spot. A quiet death.”

“You'd think so. But there's another rumour, too. That one will cost you, though.”

Sherral gives her a plaintive look. Jules' shrugs. “Hey, if I gave my wares to every guy with puppydog eyes, I'd never make any gil.”

“I get a captain's commission. I'm hardly rolling in wealth, Jules.”

“Then I guess you won't be rolling in secrets either.”


---


Sherral is on patrol when he sees it. A giant dragon, flapping about the edge of the Nam-Yensa Sandsea.

“They call it the Wyvern Lord, sir,” one of his men says. “It's a lord. Of wyverns.”

They are forbidden to enter the Nam-Yensa Sandsea. But that dragon could threaten Rabanastre.

---


“No,” Major Ronick says.

“But - ...”

“No,” Ronick repeats. “If the Wyvern Lord attacks, the wall shall hold. From the safety of our defences, we shall have little issue repelling it.”

“With respect, sir,” Sherral says stiffly. “The traders and nomads make their settlements outside the walls. Should this Wyvern Lord attack the city, I've not the men to adequately defend them. But if you permit me to go alone, I am capable of felling the creature without aid.”

Ronick rumbles out a sigh, attaching his signature to a piece of paperwork. “My decision is made, Captain Maduin. Not yet two months have passed since the Insurgents attempted violence upon the life of our consul. I require you here, not chasing dragons. Are we clear?”

“Aye, sir.”

---


The member of the hunter's clan of Rabanastre, Clan Centurio, who visits Sherral to accept his bounty looks familiar somehow. Sherral has seen that blond mop of hair and slightly bizarre lack of shirt before.

He can't recall where.

But within a week, the Wyvern Lord is killed, and Sherral thanks the boy and pays him.

---


The explosion is visible from Rabanastre's walls. Sherral recognises the blindingly bright burst of energy, and the fiery figures billowing from it, immediately.

Deifacted Nethicite.

News comes in later that the Leviathan has fallen, and Judge Ghis with it.
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Lord Vayne moves quickly, Sherral will grant that. It's less than a day before he has the details of sixty new soldiers to be joining his division on his desk - thirty-five to replace those lost or injured in the battle, and then a further sixty, plus two dogs, to bolster their forces.

Less than a day passes before another missive lands on his desk, marked urgent.

For the attention of all Rabanastran garrison division leaders,

There has been an escape from Nalbina Fortress. Four prisoners, including one of high importance, have exited the prison through the Barheim Passage and are now at large.

As the nearest urbanised area, they may yet take shelter within Rabanastre. All divisions of the garrison are to be on alert for these prisoners. The prisoner of highest importance is known to be tall, muscular and blond, possessed of a scar over his left eye.

Judge Magister Noah Gabranth was present at Nalbina during the escape and will be overseeing the hunt personally. Any sightings of these prisoners should be directed to him. In addition, the bounty hunter Ba'gamnan has been employed by the Ministry of Law to assist in the search. Be advised that he acts with the authority of Judge Magister Gabranth himself, and is to be treated as such.


Sherral blinks at the document. An escape from Nalbina? The Barheim Passage was sealed, only a mage of extraordinary power should be able to open it? Why was Gabranth involved, when Nalbina fell so clearly under the purview of Judge Magister Ghis? The Empire hiring bounty hunters?

He files it away. If it becomes necessary, he will take his concerns to Lord Vayne.
fluffiest_archadian: (Focused.)
Mrlgh, there's - fuzz on Sherral's face. A kind of cloying, drying fuzz that clings even to dry skin.

As Sherral opens his eyes, he sees that it's woollen yarn, in bright pink and orange, from the suspiciously snug floor where he's sprawled beneath a cheerful woollen lamp with a knitted lightbulb inside.

This is not what he was expecting. A room full of yarn - a quick glance around confirms that everything seems to be either covered in or made of wool, checkered in various coloured patterns. A knitted puppet the size of a man stares at him from one of corner - is never really expected.

"Faram's balls," he growls.
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Vayne's official arrival to the city of Rabanastre was nowhere near as ostentatious as his predecessor's. Starting from the South Gate, he stood atop a military hoverbarge as it, accompanied by four smaller vehicles, made a circuit around the city before finally heading towards the palace.

Sherral remembered well the last consul's proverbial unveiling: He had built up an entire parade around himself. There had been dancers and people breathing fire. Even with the party for the entire city that would be taking place on House Solidor gil that evening, Lord Vayne still would have had more than enough to ensure a reveal that would have left every previous consul in the dust for sheer, expensive, over-the-top pomp and circumstance.

Which meant this was intentional.

-----


Each captain in the garrison was gathered at the palace courtyard, standing to the front of one of the two rows of soldiers that lined the steps leading up to the palace doors. Major Ronick, commander for the entire garrison, stood at the top of the steps, behind a desk marked with the symbol of the Empire.

“We will have order!” Ronick called to the restless crowd. “I give you your new consul, His Imperial Highness Lord Vayne Solidor, commandant of the Archadian Empire's Western Arm – Your Excellency!”

Sherral arched an eyebrow underneath his helmet. Silently, but with a distinct air of irritation, Vayne was moving, heading down the steps and into the crowd, soldiers and Rabanastran civilians alike parting as he strode by. Wordlessly, the man moved back onto the hoverbarge, climbing up onto one of the archer's nests.

People were muttering now. This had not happened before.

“People of Rabanastre,” Vayne began. “Is it with hatred you look upon your consul? With hatred you look upon the Empire?

The response was immediate. Dozens of Rabanastrans screamed, yelling demands for him to return to Archadia, or insults against the Empire. A few soldiers' hands went to their swords – Vayne seemed to notice them immediately, and without turning swivelled his eyes towards them to give them a bland look that makes them pause, and draw their hands away again.

“There was little point in asking,” Vayne said, and his voice was softer, but it still carried. “But know this: I harbour no idle hopes of frustrating that hatred. Nor shall I ask your fealty – that is the due of your fallen king and rightly so.”

The crowd had gone quiet now. Perhaps a few of them were remembering that Vayne and King Raminas were, even when war was looming on the horizon, friends of a sort. More likely they were just surprised – the last consul would have been giving dire warnings about crossing him by now.

“King Raminas,” Vayne said with feeling, “loved his people, strove to bring you peace. His – was a rule worthy of your devotion. Even now, he remains among you, protecting you. His ardour for the peace and weal of Dalmasca falters not.”

The crowd was not just silent anymore: They were listening intently, hanging on every word, and Sherral could almost detect approval amongst them. More than approval – they liked Vayne. For all his talk of frustrating their hatred, he had done exactly that: Everything about this, from his understated arrival to his interruption of Major Ronick to this speech had been calculated to catch the people of Rabanastre off-guard and earn their respect.

Yet, for all of that, Sherral couldn't detect anything other than sincerity from him.

“I would ask only that you do your King honour. Together, let us embrace the peace His Majesty would surely desire,” Vayne said. “Two years now divide us from war's bitter end, yet still its shadow looms over all, stifling the infant peace, a pall only you may cast off. Achieve but this one thing and your hatred of me and the Empire shall grieve me not.

“I will stand fast. I will endure your hatred, suffer your slings and arrows, I will defend Dalmasca. Here I will pay my debt, I swear it now.”

Vayne gestured towards the palace. “Though King Raminas and Lady Ashe are gone, they stand ever at the side of their people. In honouring peace, you do honour to their memory and to Dalmasca. What I ask, I ask plain: My hopes now rest with you.”

Vayne paused, surveying the crowd, and then touched his right hand to the left of his chest and bowed to the crowd. They exploded with applause.

-----


The Insurgency. They came when the city's revelry was at its height, just after the fireworks, leaping from small, light gliders, landing in the palace courtyard. Their numbers surprised Sherral – between disgruntled Dalmascan ex-military, disgruntled Bhujerban ex-military, and mercenaries, they had nearly enough to challenge the garrison on even terms.

A few, dressed in Bhujerban green and cream, threw down purple-red magicite, smashing it with quick strikes of their weapons. The sparkling dust drifted up into the air, and as realisation dawned, Sherral tapped the side of his helmet, hollering a command over the comm lines to raise the city's Paling.

The Paling doesn't rise quickly enough. From the desert around Rabanastre come monsters, those that can fly swooping in onto the palace. As for those that can't – it doesn't take long for reports to start coming over the comm lines, from Sherral's own division and others, of monsters throwing themselves against the gates and climbing the walls. He cursed: The guard on the walls was at its thinnest for months right now, and worse, there are trader's camps out there.

He saw one of the Bhujerban insurgents reaching for another mote of magicite. With a growl, he drew his sword, the white magicite of the blade flaring bright for a second before the dozen spells on it activate and the world slows to a crawl.

When his sword ran out of Mist, he had cut down more insurgents than he cared to count, cleaving them in two before they could reach their weapons. He raised the magicite blade, sucking the Mist that rose from their bodies towards it.

”The Paling will be up in ten minutes, Captain Maduin.”

“That'll hardly do us good if every monster in Dalmasca is inside our walls by then,” Sherral growled.

”This is Major Ronick. Insurgents have infiltrated the palace. I repeat, insurgents have infiltrated the palace. They are targeting His Excellency himself.”

Sherral cast a glance at the palace. There was a door near enough nearby, but also enough insurgents and monsters that he'd be mauled before he even got within twenty feet of it. He had to try anyway.

He was beginning move when a shadow fell over the courtyard. The distinctive shape of the airship Ifrit, its belly glowing with fire, was looming over the palace. But the Ifrit was meant to be patrolling the Phon Coast. It would have taken it nearly a week to get here.

There was no more time to question it. The Ifrit's cannons lit up, bolts of fire exploding out of it and tearing through the courtyard, targeted at where the insurgents are thickest – which included the space between the door and Sherral. Sherral raised an arm against the explosion, then, as the smoke and heat washed over him, charged through, barrelling through the door and into a servants' corridor of the palace.

”This is Captain Ganin, there are Insurgents coming through the Garamsythe Waterway, and bringing with them practically every kind of monster down there with them. I'm knee-deep in - flans.”

“Major Ronick here. Ganin, withdraw your men and destroy the entrance to the Waterway.”

“Roger that.”


Vayne's chambers weren't far, but every stair and corridor of the palace seemed to be infested with not just flans, but worse things: Ghosts, forming temporary bodies from the Garamsythe's filthy waters; gargoyles and steelings fluttering around; a few marlboros, filling the corridors with poisonous gas that Sherral's helmet rendered harmless – he carved through them with extreme prejudice nevertheless.

As he reached Vayne's floor, a mace swung out at him, denting his helmet and knocking him backwards. As he tumbled down the flight of stairs, the display on his helmet flickered, then went pitch black, leaving only the sound of whoever was wielding that mace stomping down towards him.

He heard a crash of magicite, and the familiar smell of Mist. Every monster in a fifty foot radius started moving towards them.

He stumbled to his feet, dragging off his now uselessly, crumpled helmet and tossing it to one side, staring up at the man – he was half a foot taller than Sherral, clothed in the colours of a Dalmascan soldier, but Sherral could tell just by looking at him that he's not Dalmascan. He was a Rozarrian.

“Pretty sword there, little Archadi - ...” Any further remarks were cut off as Sherral activated the aforementioned sword. A second passed. As the Hastega spells faded, Sherral continued up the stairs, and the Rozarrian tumbled in a dozen pieces down it.

Monsters were still swarming up the staircase, drawn to the magicite dust in the air. Sherral turned slightly mid-step, raising one hand and releasing his Quickening, the beam of light tearing the staircase apart and incinerating the monsters on it, leaving a cloud of ash and wood in Sherral's wake.

-----


An insurgent's body hit the floor, his neck snapped. Vayne brushed down his hands, turning an amused gaze on Sherral.

“I'm flattered by your concern, Captain Maduin,” he said. “How goes the battle?”

Sherral was about to answer when a pair of doors burst open, and Captain Ganin entered, followed by a pair of soldiers that only by their muttered arguments could Sherral identify as Lieutenant Deweg and Private Gibbs.

“Your Excellency,” Ganin said. “The insurgents are in retreat, but the monsters they summoned here are not. The West, East and South walls are nearly overwhelmed, and the palace is infested with every rank thing from the Garamsythe.”

“A curious thing,” Vayne said calmly, but Sherral can hear steel in his voice, “I did not think the Insurgency would use such – indiscriminate tactics. Perhaps there are even dissidents amongst the dissidents.”

“Your Excellency, we should see to your evacuation ...” Captain Ganin started.

“I think not. While we are under the attack, I have little option but to take to the field,” Vayne said. “With me, Captains.”

-----


The monsters were dealt with in short order – first in the palace, and then at the walls.

When the casualty reports came in an hour after the battle is declared won, Sherral found that there had been severe damage to the western wall in three sections, two Paling generators had been destroyed, twenty-six men of the Western Division had been killed, and a further fourteen had been injured.

Twenty-six. Sherral had lost more men from a division before, but that had been in war, not peace time. Those men's families must have thought they were safe.

-----


It was not yet dawn when Sherral was summoned to Vayne's chambers in the palace.

He was not the only one there. Major Ronick was already there, and they were swiftly joined by the captains of the East, South, North and city guard divisions. Only Ganin was absent.

His absence was explained shortly. Vayne strode into the chambers, and behind him, resplendent in gold and red, came Judge Magister Ghis, with two soldiers behind him hauling Captain Ganin, stripped of his armour and with a festering wound on his shoulder.

“And now we see how the Insurgency located so many weapons,” Vayne began, “and how they did infiltrate this palace without even a single member of my palace guard stopping them until battle was already joined.”

Ronick stiffened. “Your Excellency, I swear I had no idea ...”

“Peace, Major. Reginald Ganin had us all fooled, I fear,” Vayne said. “I profess, I suspected a traitor in our ranks, yet he was not my first choice. Still, under the eye of Judge Magister Ghis, he has confessed all, how he has stolen weapons from our armoury and supplied them to insurgents; how he did arrange for their passage to the palace; how, for certain elements of the insurgency that lack even the honour of their brethren, he did procure for them magicite primed to draw beasts of Mist towards it.”

Sherral held himself carefully still, and tried not to look at Ganin. Even now, the man looked unrepentant, and Sherral felt sure that if he looked too hard at that face, he might lose control and take retribution for the twenty-six lost men under his command right there.

“He has identified a leader of the Insurgency, a Lady Amalia,” Ghis continued. “But it was not her who sought your services, was it?”

Ganin grit his teeth, then shook his head. “Amalia would never deal with an Archadian, nor command a strategy that might lead to the deaths of Dalmascans. She led the attack on the palace, but the magicite – a stroke of genius that would have led her from certain defeat to certain victory had it but been hers. But there are other leaders within the Insurgency, those who do not hold her in high regard.”

“Amalia,” Vayne murmured, seeming nearly amused. “And these other leaders – have you names for them, Ganin?”

“Invid. Dagon. Adela,” Ganin said. Sherral noted that the last name sounds Rozarrian. “They paid me for information, they paid me for weapons, they paid me to lure patrols to isolated areas so that they could be struck down, they paid me for your head on a stake, Vayne Solidor, and would've paid more once the deed was done. Money that would see my family live like kings.”

“Your family will be executed in front of all of Archades,” Ghis said sharply.

“No,” Vayne said, and the force in his voice made Ghis take a step back. “I cannot promise they shall live like kings, Captain Ganin, but for the years of honourable and loyal service you and your father and your grandfather gave the Empire before this treachery I will see them fed, clothed and sheltered.”

Ganin looked up at Vayne, eyes wide. Vayne's face was like stone.

“But I shall also see your children protected from the shame of a traitor's name. Your family shall take new name and form new house, and the line of Ganin that was once celebrated shall end,” Vayne said. “Major Ronick, if you will see my will done in this regard. I shall provide you with all the backing of House Solidor.”

“As you will, Your Excellency.”

“Then he is yours, Ghis,” Vayne said. “Pass judgement as you see fit.”

Ghis bowed his head slightly and drew his sword.
fluffiest_archadian: (Default)
Archadian Empire.

Gramis Solidor: Emperor of the Archadian Empire, and the third in a row of Solidor Emperors. Gramis is merciless, ruthless and brutal, having ordered Vayne to hunt down and kill his two older brothers when he was a teenager. However, he is also widely acknowledged to be interested in peace with Rozarria and Dalmasca.

Vayne Solidor: Eldest (currently) son of Gramis, and de facto commander of the Archadian military. At the start of canon he becomes consul of Dalmasca. Vayne is ruthless and calculating, but is also noted to be a very warm, charismatic person who embodies many of the more positive traits of the Empire. He is in an alliance with Doctor Cid to free Ivalice from the control of the Occuria, an immortal species of godlike entities.

Larsa Solidor: Youngest son of Gramis, Larsa is intensely interested in peace, and has formed (and leads) an informal alliance with Al-Cid Margrace of Rozarria and Princess Ashe of Dalmasca.

Doctor Cid: Head scientist of Draklor Laboratory, Archadia's pre-eminent weapons research lab. He is a co-conspirator with Vayne in making sure the Empire occupies Dalmasca so that it may search for the Dusk Shard, and the creator of Manufacted Nethicite. Like Vayne, Cid is driven by a desire to free Ivalice from the control of the godlike Occuria.

Judge Magister Noah Gabranth: A native of Landis and the brother of Basch fon Ronsenburg of Dalmasca, Gabranth is in charge of espionage in the Empire, and is the bodyguard and primary caregiver of Larsa Solidor. Two years past, he posed as his brother and assassinated King Raminas of Dalmasca, giving Archadia a pretext to take over Dalmasca.

Judge Magister Foris Zecht: A former Judge Magister, Judge Zecht, under orders from Doctor Cid, wiped out the city of Nabudis with the Midlight Shard. Assumed dead in the aftermath, he abandoned his identity as a judge and became known as Reddas, a pirate and governor of the pirate city of Balfonheim.

Other Judge Magisters: They judge stuff. So judgey. So judgey.

Gregoroth: Chairman of the Imperial Senate.

Dalmasca.

Princess Ashelia B'Nargin Dalmasca: Daughter of King Raminas and heir apparent to Dalmasca, she spread rumours of her suicide and went underground to avoid Vayne's machinations, becoming a prominent figure in the Dalmascan Resistance. Like Prince Rasler Naios Nabradia, she is a descendant of Raithwall, the Dynast-King who ruled the entire continent, with her own shard of nethicite, the Dusk Shard.

King Raminas B'Nargin Dalmasca: The king of Dalmasca and father of Ashe. He was killed by Judge Gabranth before he had a chance to sign a peace treaty with Archadia. Vayne used this assassination as a pretext to have the Empire occupy Archadia.

Captain Basch fon Ronsenburg: A prominent knight in the Dalmascan army and the twin brother of Judge Gabranth, Basch was framed for the murder of King Raminas by Vayne Solidor and Gabranth (who impersonated Basch and murdered the king at the signing of a peace treaty between Dalmasca and Archadia). He was imprisoned beneath Nalbina Fortress, with Marquis Ondore announcing that he had been executed. Basch was thus used as a means of keeping Ondore in line: If Ondore strayed, the Empire would reveal that Basch lived and discredit Ondore.

Nabradia.

Prince Rasler Naios Nabradia: The prince of Nabradia and Princess Ashe's husband, killed at the battle of Nalbina Fortress. He is a descendant of Dynast-King Raithwall, with his own nethicite shard, the Midlight Shard.

Rozarria.

Al-Cid Margrace: One of the many sons of the Rozarrian Emperor, and a prominent figure (possibly the commander of) the Rozarrian espionage agency. Al-Cid is interested in peace between Rozarria and Archadia, and for this reason has entered into an informal alliance with Larsa Solidor and Princess Ashe.

Bhujerba.

Marquis Halim Ondore: Princess Ashe's maternal uncle and the ruler of Bhujerba. Ondore has assisted the Archadian Empire in the past, announcing (falsely) the execution of Basch fon Ronsenburg. He is, however, a secret supporter of the Dalmascan Resistance, supplying weapons and ships to them.
fluffiest_archadian: (Default)
Archadian Empire.

Archadian Empire: A large empire spreading out from the country of Archadia, covering much of the North-Eastern part of the continent.

Archadia: The country that rules the Archadian Empire, equivalent to Britain in the British Empire or Italia in the Roman Empire.

Archades: The capital of Archadia (and, thusly, the Empire).

Landis: An Archadian territory, formerly the Republic of Landis.

Lock Galles: An Archadian territory in the far north.

Rozarrian Empire.

Rozarrian Empire: A large empire spreading out from the country of Rozarria. The Rozarrian Empire is a military dictatorship, and does not, as a rule, use magic. They are the long time enemies of the Archadian Empire.

Rozarria: The central country of the Rozarrian Empire.

Dalmasca.

Dalmasca: A small, desert country between Nabudis and the Rozarrian Empire. It and Nabradia form a 'buffer' of sorts between the two empires.

Rabanastre: The capital city of Dalmasca.

The Westersand, Estersand and Giza Plains: The deserts surrounding Rabanastre.

Nalbina Fortress: A border fortress between Dalmasca and Nabradia. Taken by the Archadian Empire in the Battle of Nalbina.

Nabradia.

Nabradia: A verdant country between Dalmasca and the Archadian Empire. It and Dalmasca form a 'buffer' of sorts between the two empires.

Nabudis: The capital city of Nabradia, located on the Nabreus Lake, with the Salikawood to one side.

Bhujerba.

A 'sky continent', Bhujerba is an island that floats, due to the high concentration of magicite in its earth. It is, in theory, a neutral nation - in practice, however, the ruling class of Bhujerba is under the control of the Judge Magisters of Archadia, and has also been providing weaponry and airships to the Dalmascan Resistance.
fluffiest_archadian: (Default)
Report NN(T1)10, Lieutenant Sherral Maduin, 12/8/704OV.
Ninth Day Post-Midlight Shard Activation.

I took food, medicine and clean blankets with me upon my return from the magical bar – an experience I would continue to doubt were it not for the physical proof of its presence. Everyone was so exhausted that they accepted the explanation that I scavenged them from an abandoned cart with very little argument.

It is a relief to be out of Nabudis and into the Salikawood, but our journey is not yet over. I carry the Midlight Shard now, given to me when Zecht stayed behind to buy us time. It was clearly important to him that it be brought to the Empire, and I can well understand why – a weapon of this power must not be allowed to fall into the wrong hands. Its charge seems to be gone now, but it may yet regain it.

We have made good progress through the wood, and will surely reach the Phon Coast before long. As we walk, I have been practicing the technique Zecht used often – drawing and igniting the Mist, enabling a powerful if unique magical attack. I have had little success.

Blessedly, we lost no people today, and our number remains four.



Report NN(T1)11, Lieutenant Sherral Maduin, 13/8/704OV.
Tenth Day Post-Midlight Shard Activation.

Kara Lieutenant Tellurin and I awoke to Lieutenant Snuffles standing over us, sword drawn. He had seemingly already killed our fourth companion, driving a sword through his skull while he slept. In the ensuing struggle, Lieutenant Tellurin was severely wounded along her sword arm, and I sustained a wound to my chest.

It is difficult to summarise what happened, for much of it is unclear. I utilised Zecht's technique, the Quickening, that I had practiced the previous day, conjuring a beam of holy energy that – obliterated Snuffles' entire top half by way of disintegration, and ignited the rest. Several trees were destroyed by the technique, but there was thankfully no forest fire.

I do not know what spurred Snuffles to this action. While it is true that his behaviour has been more erratic and belligerent over the past eleven days, I find it difficult to reconcile the mad-eyed murderer of today with the soft-spoken, somewhat anxious soldier I met before the battle.

When Kara Lieutenant Tellurin was treated, we sent him and our other companion to Faram as best we could, although in the former case, I am not sure there is enough left.

We have continued our journey. The Quickening has left me exhausted, and my wounds are taking their toll, but I am hopeful that we do not have far to go now.

Two of us remain.


Report NN(T1)12, Lieutenant Sherral Maduin, 14/8/704OV.
Eleventh Day Post-Midlight Shard Activation.

We have reached the Phon Coast. As hoped, the fleet was still there, preparing to move on Nalbina Fortress and Dalmasca. Lieutenant Tellurin was taken for medical treatment, while I was brought to the Alexander, where the Judge Magisters had gathered.

It was not them I met, and for that I was grateful, for I would not have wished to tell them directly of Judge Zecht's death. Instead, His Excellency Lord Vayne, eldest surviving son of the Emperor, and Doctor Cidolfus Demen Bunansa of Draklor Laboratories met me.

Doctor Bunansa remained mostly quiet, occasionally muttering to the air. Lord Vayne, however, was kindly: He offered me a hot meal and spiced wine to calm my nerves, and talked me through the past twelve days. I did not mention the magical bar, fearing he would think me deluded. I gave him the Midlight Shard, and he gave it to Doctor Bunansa for safekeeping.

Lord Vayne offered to have a ship take me home for medical leave. I refused, asking to join the force attacking Nalbina Fortress. I fear time to think right now, and would rather have training and battle to keep my attentions elsewhere. Vayne granted my request, and had his attendants procure immediate medical care, a bath, and food for me.

Kara Lieutenant Tellurin is returning to Archades for further medical attention. I did not have the chance to say goodbye in person, but I sent a message wishing her well.

In one week we attack Nalbina Fortress. Once again, I have been placed on the forward Strike Team.

[OOM] Argh.

Aug. 7th, 2013 10:38 pm
fluffiest_archadian: (Off duty/Seriously less fire though)
Report NN(T1)8, Lieutenant Sherral Maduin, 10/8/704OV.
Seventh Day Post-Midlight Shard Activation.

I have started to bleed intermittently from nose and mouth, and there is a patch of discolouration on my skin. As of yet, the nausea does not prevent me from doing my duties. We have medicine, but not enough to provide ample supply for everyone – I have taken the bare minimum needed to keep my symptoms in check enough to continue doing my duty. If we return to the fleet, they will be able to provide full treatment.

From the early morning onwards we started encountering small groups of the dead, and a few Nabradian war machines still functioning, gone haywire from the Mist. They were few and far apart at first, but as the day wore on we encountered them more and more frequently. By the onset of evening, there was one skirmish approximately every fifteen minutes.

By the time we stopped to rest, we were all exhausted, and those of us who were ill had found our symptoms to be worsening. I retained my policy of taking only the bare minimum of medicine – we are nearly running out of medical supplies, and we are not far from the edge of the city and the Salikawood.

Thankfully, Kara Lieutenant Tellurin is healthy. She is one of the few medics we have, especially with Snuffles' antagonistic behaviour, and it would be unfortunate if she were compromised.

Our numbers remain eight, having not lost anyone today.


Report NN(T1)9, Lieutenant Sherral Maduin, 11/8/704OV.
Eighth Day Post-Midlight Shard Activation.

We reached the Nabreus Bridge and our only path out of the city and into the Salikawood, a much safer area for us. We were not expecting to find what we did: An army of the dead, larger even than the one we encountered at the Verdpale Palace, arrayed in our path, with more arriving with every moment. In times past, Nabudis' criminals would dump their victims into the Nabreus Lake, and now the Mist has animated their remains.

Presiding over the army was a (possibly the) banshee, its force of will holding the army to coherence and blocking our path. The battle was bloody and hard fought. I received a wound to my face and another to my leg, among smaller injuries. Other casualties were more severe – three soldiers died in the early stages of the battle, torn apart by the dead. All seemed lost when the banshee began to scream, and we felt our sense of self begin to slip away.

It was Judge Zecht who saved us. He tossed the Midlight Shard to me and then, using a powerful Mist attack, he cleared us a path. Kara, Snuffles and I made for the bridge, with myself and Snuffles carrying a soldier too injured to walk. Zecht destroyed the bridge behind us, trapping himself in the city to hold back the army from pursuit.

Our numbers are now only four, but we have reached the Salikawood, and the worst has passed. Still, we will be lucky if any of us make it to the Phon Coast and a potential rescue.
fluffiest_archadian: (Off duty/Seriously less fire though)
Report NN(T1)5, Lieutenant Sherral Maduin, 7/8/704OV.
Fourth Day Post-Midlight Shard Activation.

We reached the downed airship in good time – better than I expected, even, and with minimal trouble – but the people in it must have drawn the dead to them. Although we cleared the mob, it was not without the loss of a soldier, and Judge Zecht exhausting himself by manipulating the Mist around us to his aid.

Within we found a about six soldiers, with medical supplies, weapons and uncontaminated food, and an experienced combat medic around my age, Lieutenant Kara Tellurin. The airship was too badly damaged to be salvageable, and even if it was, it wouldn't have flown in the Mist storm.

We took a few hours to rest and prepare for the trip back. Lieutenant Tellurin informs me that their group numbered nine four days ago, but that three of them have already died from either injuries or the Mist sickness. She gave both Zecht and myself a check-up, and confirmed that I'm healthy.

Zecht, it seems, has begun to sicken – she noted some discolouration on his skin. He insists he is fit to lead still. It is not my place to question him.

We have set off for the rendezvous point.

Our numbers stand at thirteen.




Report NN(T1)6, Lieutenant Sherral Maduin, 8/8/704OV.
Fifth Day Post-Midlight Shard Activation.

Upon our return to the main group, we found nearly all of them dead. In most cases they seemed to have fallen on their swords, but there is evidence that one or two were restrained and disarmed and instead died through repeated self-inflicted impacts to the head.

Only Snuffles survived. We found him comatose from the Mist sickness.

Judge Zecht surmised what had happened quickly. We have been pursued from the palace by a banshee, a spirit whose voice can cause any who hear to commit suicide. Lieutenant Tellurin was visibly shaken by what we found. I assisted her in administering medical care to Snuffles, and as we continued on our march, carried him.

He awoke towards the end of the day, his condition seeming much improved. The medicine seems to be having the desired effect.

We made a camp at a Kiltia temple. With only a few entrances and sturdy walls, it is easy to defend even with our limited numbers. Lieutenant Tellurin and I took the first shift on patrol, but only had problems with a few errant walking dead who were quickly dispatched, and did not seem indicative of a larger force.

As we came off our shift, Snuffles was there to greet us. Given his usual disposition, he seemed very calm, but he was unsteady on his feet. He led us down to the Kiltia's basement, where we found nearly three dozen dead bodies of Nabradian worshippers, un-animated as of yet, having seemingly all committed suicide using whatever means were available. We burnt the bodies to keep them from animating, and said prayers to send them onto Faram.

We now number ten.




Report NN(T1)7, Lieutenant Sherral Maduin, 9/8/704OV.
Sixth Day Post-Midlight Shard Activation.

A soldier died in the night. There is little explanation for it, he simply did not wake up. We assume he was sick.

Another's condition had rapidly grown worse, and we have discovered a new symptom – old wounds reopening. Moving him would've surely mean death. Judge Zecht spent the morning isolated with maps, attempting to decide the best route to take.

Kara Lieutenant Tellurin is increasingly distant towards me. She is shaken by what we saw last night, and by how quickly we are falling, and I fear that I, muddy and bloody and ill-equipped for social situations as I am, am little comfort.

Numerous soldiers suggested we abandon the sick man and move on without him. Snuffles was among them, spurring them on from the rear with sly remarks. Pragmatically, they were perhaps correct, but I was incensed by the suggestion nevertheless. When they attempted to physically prevent Kara Lieutenant Tellurin from treating him, a fight ensued.

I fared well, and took down several, before Snuffles snatched me and, with unnatural strength for one so small and so ill, lifted me and bore me down – and through – a wooden table. He had me pinned and dazed and was delivering punches to my head when we were interrupted by Judge Zecht.

I feel I could have taken him.

Snuffles was ordered to patrol the perimeter while I and the other participants in the fight received medical treatment. According to Lieutenant Tellurin I may have sustained a concussion.

The sick soldier died shortly afterwards anyway. Kara Lieutenant Tellurin insists that someone has contaminated our supply of medicine, citing its seeming acceleration of his condition. I do not know whether to believe her.

We have continued our march. We number eight.
fluffiest_archadian: (Off duty/Beware the nice ones)
Report NN(T1)2, Lieutenant Sherral Maduin, 4/8/704OV.
First Day Post-Midlight Shard Activation.

While the blast emanating from the Midlight Shard devastated everything as far as the eye can see, knocking airships out of the sky and turning the Nabreus Lake to fog, myself and twelve others including His Honour Judge Magister Zecht survived, safe within Zecht's Paling, reinforced by what few competent mages we have within our team.

When the blast cleared, it left the Midlight Shard but a chunk of stone, drained of magic. It is difficult for me to believe that this is Deifacted Nethicite, a relic of the Dynast-King. It is small enough to fit into my hand, and it is unremarkable to look at.

Nabudis is wrapped in a storm of Mist now, making exit via teleport crystal impossible, and permitting no airship to enter the boundaries of the city. If we are to leave the city, we must travel to the Nabreus Bridge and cross into the Salikawood, and then continue onwards to the Phon Coast.

We set off as soon as possible, taking only as long as we needed to patch our wounds. Everyone is shaken. People are talking as little as possible. I've seen Lieutenant Snuffles trembling as he stares out at the city. I have been doing my best not to think about it. Major Ragnar pushes us on at a harsh pace. He doesn't show it, but no doubt he is struck by the enormity of the destruction we have been complicit in.

When we passed through the hallways of the palace, we found few bodies. Even those we had felled before seemed to have vanished. Snuffles' theory is that it is an effect of the Shard, that they have been turned to ash in the blast.

As I write this, we have made camp at the Southern Gatehouse. The gate mechanism is damaged, and it will take a few hours to repair it. There is food and medical supplies here, and we will need it to make the trip to the Phon Coast.

We number thirteen in total, currently.




Report NN(T1)3, Lieutenant Sherral Maduin, 5/8/704OV.
Second Day Post-Midlight Shard Activation.

The dead were not blown away by the nethicite's blast. Early in the morning, I was awaken by our sentry panicking. A horde of the dead, their bones and flesh animated by the Mist like puppets, approached us, with swords ready and what little intelligence the Mist had imbued them with bent on harm. Some were of Nabudis. Too many were of Archadia, and when it came time to fell them, the men hesitated.

The creatures swarmed us in great number, but they were slow, clumsy, poor in their swordwork and lacking strategy. We could not stop them, but we held them at bay long enough for the gate to be opened. We fled, and sealed it behind us. They now scale the wall, but it will take them time. Of greater concern are whatever dead now wander the city outside the palace.

Our casualties numbered three, all infantrymen who were surrounded by great mobs of the dead, and torn apart before they could be reached. There is no time to send them to Faram, but even if there were, there is not enough of them left to send to him. We can but hope he takes mercy on them and permits them new forms in his hall.

It was a full day of marching until we realised that the Mist had done more than seep into the dead. Swirling everywhere as it had, it had soaked into the food we had eaten. Four soldiers sickened as evening approached, including both Major Ragnar and Lieutenant Snuffles. First they began to feel nauseous and dizzy, and we thought it merely exhaustion, and then they began to bleed from their noses and mouths.

Some are sickening quicker than others, with Snuffles bearing the worst of it, and most of us do not seem ill at all. We made camp when they could go on no more, but Snuffles will not sleep. He complains of somebody following us, but when pressed on who it is, he cannot say.

I kept a weather eye out during my sentry duty, but could see nobody, not even the shambling dead.

Our numbers currently stand at ten.




Report NN(T1)4, Lieutenant Sherral Maduin, 6/8/704OV.
Third Day Post-Midlight Shard Activation.

Captain Doreun died in the night. His condition worsened rapidly, his fever burning, weeping and spitting blood, and he could not swallow even water. By dawn he was dead, and we sent him to Faram as best we could. He was twenty-three years old, with a wife in Archadia and a daughter.

We march on, in spite of our sick team members. Snuffles presents a problem. He wanders away often from the group, murmuring of people in the Mist. When I caught up to him at midday, he said that he saw Ravanna, Goddess of War, hooded in silver, watching him.

I asked him about the being he believes is following us. He reiterated his belief in it, and it is not just him, either: Major Ragnar and our other sickening soldier profess to have heard or seen from afar a woman pursuing us, but I cannot see her no matter how hard I looked. I broached the issue with Zecht, and he said it was a symptom of the Mist sickness.

Snuffles is quickening sicker than the others. When we made camp, he would not even drink water without throwing it up again shortly afterwards, and he revealed to me a discolouration on his arm, like a frog-white rash. Two more have also begun to sicken, coming down with nausea and dizziness.

A small boon came in the form of a radio signal. It was hazy, but we gleaned that there is a downed Archadian airship a half day's walk from us, with uncontaminated food and medical supplies. It will delay us to go, but if there are other survivors we cannot leave them to die in this necrohol.

Zecht, myself and another healthy soldier seized what little sleep we could and set off towards them.

Our number currently stands at eight.
fluffiest_archadian: (Default)
The Phon Gate has been taken and secured. All airships of the 7th, 8th, 9th and 13th fleets advance into Nabradian airspace to rendezvous over the Salikawood at 800 hours.

At 2100 hours, we begin our assault on the city of Nabudis.


Lieutenant Sherral Maduin is the second youngest member of the Strike Team, beaten only by Snuffles, a young second lieutenant who is purportedly one of the best healers they have. There are twenty-four of them in total, divided into two groups, all under the command of Judge Magister Zecht.

The man himself is – imposing. Amidst the dull grey armour of the soldiers, he stands clad in black and silver, marked with red, the horns on his helmet adding nearly a foot of extra height. When he sweeps into the room with his cape billowing behind him, everyone goes silent and stands to attention. Even Major Ragnar, his gruff, elderly second in command, stiffens noticeably.

“Gentlemen,” Zecht's voice is a booming, rich baritone that sounds almost too young for the youngest Judge Magister. “You've all been briefed on the mission in detail excrutiating, but permit me to reiterate in short. We are to drop from above the city's Paling and land within the grounds of the Verdpale Palace itself. We are to ascend to the top of the Tower of Sealed Light and secure the Midlight Shard, Nabradia's most fearsome weapon, before they can use it.”

There is a slight stirring amidst some of the soldiers. Sherral looks over at Lieutenant Snuffles, who is wringing his hands.

“We rendezvous in one hour at Hangar Bay Three,” Zecht says. “Dismissed.”

As they depart, Sherral nudges Snuffle's shoulder slightly. “Nervous?”

Snuffles bites his lip, and nods quickly. Sherral gives him the best reassuring smile he can muster. “I'll keep an eye on you. Two, when I can spare them.”



7th fleet moving into position to secure the Nabreus Bridge. 8th and 9th fleets have begun their assault on the city, to be joined by 13th fleet shortly. Strike Team has commenced drop.

They plummet straight down, heads firsts, arms by their sides to quicken their pursuit. Zecht is ahead, one armoured hand stretched out before him, and a circle of green appears before his palm and explodes into bolts of yellow lightning.

The Paling, the blue shield over the city, tears slightly, a hole just wide enough for four men to pass through. One by one, they hurtle through it as it starts to close. Five soldiers miss, and the Paling scatters them along its curvature.

The display on Sherral's helmet tells him that Zecht and Snuffles are both okay, their names hovering above distant figures. A second later a cheerful 'Major Orin Ragnar' label zooms past him.

The palace looms closer. Parachutes open. Sherral pulls the cord, and feels the rush of terminal velocity cut short.



Paling Stations one through three and nine through eleven taken. Nabradian army barracks have been taken. East docks taken.

King Rorgan Haios Nabradia is attempting to escape the city with a small retinue of men. Judge Magister Drace has been sent to intercept and eliminate him.

Strike Team has infiltrated Verdpale Palace.


They are surrounded on every side by Nabradian special forces.

The great temple is the perfect spot for an ambush, and the Nabradians swarm them, three men to every one of theirs, healers crouched on the balconies to throw spells down at their comrades.

Sherral sees a blur of white and gold just before he takes a gauntleted punch to the head, hard enough to sever the clasps of his armour and send his helmet flying off. He falls on his side within the pool of water used for purifying worshippers.

The Nabradian lands on him, straddling him and wrestling his face under the water. Sherral chokes, thrashes, tries to conserve his air as best he can.

A grey shape appears behind the Nabradian. Snuffles' face swims into view. He yells something and ice bursts from his hand, freezing the entire upper half of the Nabradian solid in a second. Sherral kicks him to the side and watches him shatter into shiny red chunks.

Zecht bellows and whirls, the Mist trailing from his swords in waves of amber, incinerating a dozen Nabradians around him.

Shaking the water out of his hair like a dog, Sherral charges back into battle.



King Rorgan Haios Nabradia has been eliminated. Parliament has been taken, and the Nabradian ministers are being escorted to the Alexander. All barracks and Paling stations have been taken. West docks and Aerodrome taken. Main gate secured.

Eleven percent loss of manpower within our forces.

Resistance in Verdpale Palace remains. Strike Team reports that they are nearing objective.


Sherral bore a Nabradian soldier to the ground, securing him there with a foot while his sword slid through the man's eye until it hit the stone floor.

Encased in white crystal at the centre of the tower was the Midlight Shard, pink and orange, shaped like a human heart. It had been left under heavy guard, not just by soldiers but by a great automaton of steel and stone which currently duelled with Judge Zecht.

With a grunt and a heavy swing, Sherral cleaved through a Nabradian's soldier's neck, stepping past the body as it tumbled. Snuffles was near the Midlight Shard, fending off a screaming Nabradian's sword strikes. Major Ragnar was the closest, and occupied with two more soldiers.

“I, Judge Magister,” Zecht intoned to the tower automaton, gathering energy about his swords, “condemn you to oblivion.”

The explosion of steel armour and chunks of stone gave Sherral the perfect cover. He dashed across the tower, grabbing the Nabradian who threatened Snuffle and slipping his sword between two ribs. He didn't know if Snuffles noticed – the boy screamed and set upon the dying soldier with his sword, hacking at him with such a frenzy that Sherral had to tug his sword free and jump backwards to avoid being clipped by the strikes.

After a few moments, he calmly slid his sword between Snuffles and the Nabradian's body. “He's dead, lieutenant,” he barked quickly. Snuffle's eyes were wide, but he seemed to understand, and let his sword go slack in his hand, breathing heavily.

The last Nabradian soldier fell at Zecht's feet.

Zecht paced over to the crystal and, with a quick movement of one hand, shattered it. The Midlight Shard dropped to the ground, glowing softly. Slowly, Zecht crouched, picking the heart-shaped stone up.

“'Thus did Raithwall ascend tower of Faram, and tread mortal footsteps upon eternal realm of gods,'” Zecht intoned heavily. “'With blessings of Ravanna, of Ordam, of Faram, he cut from sun's radiance three crude shards, and thus was marked Dynast-King and first among the dying.'”

“Your orders, Your Honour?” Major Ragnar asked wearily, wiping the blood off his sword.

Zecht didn't seem to hear him. He rolled the shard about in his hand, helmet tilted down towards it. “First among the dying,” he murmured. “Stay as close to me as shadows.”

All eleven remaining soldiers clustered around Zecht, swords ready, one eye on him as he lifted the Midlight Shard over his head like a Kiltia lifting a chalice of wine. It hummed, hovering up above his hands, the glow coming brighter and brighter.

With a flick of his hand, Zecht lowered a magical Paling over them, glittering in silvers and pinks. Streams of Mist started to weave through the windows of the tower, burning orange, snaking into the shard. The Paling flickered, warping and straining upwards. Zecht hissed with exertion, tightening his hand into a fist.

Then, the world exploded into orange light.



”Something's happened down there. Some kind of explosion, engulfing the entire city. The Nabreus Lake is evaporating. All units, report. All units, report.

All airships withdraw immediately, there has been a three-hundred percent rise in Mist, enough to interfere with engine activity. I repeat, all airships withdraw immediately ...
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