The attack comes almost a week after the wedding, and it comes everywhere.
Sherral feels the pulse of Mist emanating from near the palace, and then feels magicite, carved and runed, wedged into the walls and in nooks and crannies of the old Rabanastran building, activate all across the barracks. The walls bleed poisonous gas, flooding the hallways in a matter of seconds.
It passes over him without stinging his lungs, and he realises that he's wearing the ring Autor gave him for Faramalia. Sherral quickly rushes across his office to a wall terminal, blinking at the crystal screen through the violet haze, fingers sliding along it to activate the emergency systems that will start clearing the systems and open the doors.
SYSTEMS LOCKED.
Sherral feels the unfamiliar feeling of panic spike in his gut. Tapping the screen, he opens up an admin window, hurriedly tapping in his codes.
SYSTEMS LOCKED.
Sherral nearly tears the terminal out of the wall. Instead, he heads out of his office, where those of his men who were in armour when the poison hit have activated the filters on their helmets and are forcing helmets from the armoury onto those who weren't.
"Sir, the emergency systems - ..." one starts, handing Sherral a helmet.
"I know," Sherral says, waving it off. The ring seems to be doing its job with him, after all. "Lieutenant Illan," he says when he catches sight of her, "prepare everyone for evacuation out of the building into the stables courtyard, personnel that require immediate medical attention first. We'll set up a medical centre there. Lieutenant Gibbs, manual release on the vents, one floor down."
The doors out to the stables courtyard are locked, and while Sherral does try the terminal, he's predictably locked out of those controls to. Taking a deep breath (and trying not to think about how much poison gas he's breathing in, even if it's not affecting him), he tugs in the Mist around him, burning up his own supply, and throws a beam of white light at the door, tearing a hole six foot wide in the metal door.
Clean air starts to come in, the gas billowing out of the hole and towards the sky. He nods towards Illan, stepping aside, and she starts directing people through, the soldiers in the lead firing off Aero spells to clear the gas upwards.
A minute or so later, he hears a clank as the vents open. It's not as quick to clear the gas as the emergency systems, but he can feel it getting thinner.
"Hermai Arcana Vox Faram," he murmurs, and a small light appears in his palm. "This is Captain Maduin, Western Barracks. We have begun the evacuation of the barracks. All other commanding officers please report in."
There's a brief hum. Then: "This is Judge Ives, at the Palace Barracks. We have begun evacuation on the palace. Major Brackenbury, Lieutenant Olgar, Lieutenant Paval and Lieutenant Assam have been dispatched with men to assist other barracks, whom we currently have no contact with. Consul Amondsham is receiving medical attention, and Major Ronick is in pursuit of Judge Audyne."
Sherral blinks. "Judge Audyne?"
"Affirmative."
"What - ..."
"This is Captain Shelley. The sky docks are under attack by Insurgency forces," a new voice comes in. "We require immediate reinforcements."
"Negative. We cannot spare the men," Judge Ives says. "Retreat to a defensible position with the forces you have. Reinforcements are on the way from Nalbina."
Sherral glances at the men evacuating into the courtyard. Half of them are in no state for combat, and those that are are tending to the badly poisoned. But any force coming from Nalbina won't reach the city for at least an hour.
"Lieutenant Illan has the West Barracks situation under control," he says. "Divert the relief force en route to us to the docks, and I'll join them."
Ives seems reluctant. After a moment: "I'll have the relief force diverted now. Reinforcements are incoming, docks."
---
The sky docks are swarming with insurgents when Sherral reaches it. The barricade of dock guards has been broken, the docks littered with their bodies, and the insurgents, dressed in the colours of the Knights of Dalmasca, are sprinting by, firing arrows as they split off into groups and make their way into ships - Archadian military airships taking priority, then well-armed merchant ships.
Sherral moves forward to stop them when a burst of Mist throws him onto his back. He's not sure how Judge Audyne got in front of him without him noticing, but the man is there now, dressed in the black armour of a lower-ranked judge.
Sherral mumbles a quick Thundara spell, lightning arcing out of his hand towards Audyne. A pulse of Mist sends the lightning curving around him instead of landing.
"I am getting very sick of traitors," Sherral growls, pulling himself to his feet. "Submit to arrest, Ser Audyne. Ser Ives will judge you."
"Treachery?" Audyne snarls the word. "You and Ronick and Ives would let the Empire grow bloated and on peace. Our greatest enemy lies before us still. We must force the hand of the Empire, compel it to war before Rozarria can strike at our heart." He sounds fevered. As Sherral watches, he claps one armoured hand to his forehead with a groan.
"You're ill, Ser Audyne," he says levelly, taking a step closer. "Put down your weapons and come with me. We can treat you."
"Oh, yes, there is disease in my bones," Audyne rasps. "They carved me open at Draklor and set my bones with god-stone. So many of us died on the operating tables, more of us succumbed to sickness. I survived to serve Mother Archadia."
Sherral holds out one hand, reaching for his sword with the other. "Ser Audyne, lower your weapons ..."
"Was this how it was at Nabudis? Did you all burn with the Mist? Did you see visions?" Audyne says. He straightens his shoulders suddenly, rolling his head back. "Even now, I am a judge. Put down your weapons, Captain Maduin, and submit to sentencing."
"That's - probably not going to happen," Sherral says, drawing one of his swords.
---
Even for a judge, Audyne is prodigiously strong and fast, and seems all but invulnerable. Every time Sherral strikes him, he seems to shake it off in a moment. As the last of the ships leave, he delivers a blast of magic to the face that sends Sherral reeling.
Sherral reaches for his sword. One armoured foot quickly comes down onto his shoulder with enough force that Sherral's fairly sure it's broken.
"The ships are gone," he says to Sherral. "Gone to Ondore's Resistance fleet. They needed ships, captain. They have to believe they have the numbers to defeat us, or else they'll never enter battle with us."
"You're astoundingly insane," Sherral growls into the stone floor of the docks.
Audyne doesn't reply. Sherral feels the tip of his sword tickle his neck, before Audyne draws it upwards.
It never comes down. Instead, a force throws Audyne backwards, sending him stumbling. Sherral gets to his knees just quickly enough to see Judge Ives approaching. There's that familiar sucking sensation, as she draws in the Mist around them for a Quickening, before a dozen shards of ice materialise out of the air and fly at Audyne.
They burn away before they can reach him, and he draws himself to his full height, tightening his grip on his sword. He takes two steps before he gasps, doubling over, one hand clutching his chest. Sherral wonders for a moment if he's having a heart attack. Then, with a roar, he releases a wave of Mist and staggers away.
Ives sprints after him.
---
The deaths number over a hundred. A large number of the Dock Guard are included in that number, along with a significant amount of the City Guard, for whom Audyne's lockdown had caused a gaol break in the middle of the poison attacks. Captain Cadwal Rudge of the Palace Guard died in an attack by Audyne on the palace. Eight of the dead are from Sherral's division, men who were too badly poisoned to save.
Injuries number even more. Nearly half the Garrison, although the severity varies from 'should be able to return to duty in a few days' to 'will require medical discharge.' Consul Amondsham, attacked by Audyne, is one of the most badly injured. When Sherral is brought into the infirmary, the consul is motionless in a bed. Over the next four hours or so, he barely wakes up for more than a minute at a time.
Ronick is one of the other more badly injured. Having faced Audyne before Sherral arrived, he's in critical condition.
Sherral tries to leave after five hours of lying in a bed surrounded by glowing Cura runes, and is practically shoved back in. His arm is broken at the shoulder, and he has several deep wounds, plus bruising, but, as he attempts to point out, the healers have done an excellent job, and he's not intending to go charging into another fight.
They don't budge on the matter.
Illan visits him briefly, to inform him of how the West Division is coping. The patrols of the wall still have to continue, so those men that are still capable are having to perform extra shifts, with the aid of the reinforcements from Nabudis. He assures her that he'll be back as soon as possible.
Ives visits as well.
"Did you catch Ser Audyne?" Sherral asks, although he can tell just by looking at her that she hasn't.
"He fled into the Garamsythe Waterway," she says. "When we are able, we'll launch a search. Lady Amondsham is taking measures to see that the civilian population is kept calm and safe."
"He spoke of experiments at Draklor Laboratory. With nethicite and humans," he says. "Do you know aught of it?"
"With humans? No. Draklor Laboratory has been producing Manufacted Nethicite for almost a year now, under the guidance of Doctor Cid. It is nowhere near as powerful as Deifacted Nethicite, but it allows our airships to fly in jagd, and we can fortify our soldiers against magic with it. It's truly a marvel," Ives says. "But if there have been human experiments involving it, then it must have been beneath another judge. I know nothing about it."
Sherral watches her carefully. He can't detect any hint of a lie. "Either way, Audyne is deluded and dangerous, and now the Resistance has however many ships they stole."
"Fifteen. Three Archadian gunships, nine mercenary escort ships for cargo transports, and three trade vessels with minimal armaments," Ives says. "A hefty addition to any fleet."
They discuss a few more matters, before Ives excuses herself, saying that she must contact the Ministry of Law for orders.
It's a full two hours more, after a second round of Cura spells, that Sherral's even allowed to wander around the medical centre.